See Smed.
Smed has a game. Some people like Smed's game.
The kid across the road also has a game. More people like this kid's new game.
Even the big kids such as Billy Newsreporter and Mandy Casualgamer who didn't pay much attention to games before like this kid's new game.
Smed is sad.
Smed plays the other game. Smed sees why more people like the new game.
Smed wants more people to play his game. Smed needs another Porsche.
Smed asks people how he can also have a game that everybody likes. Smed thinks combining his game with other best-selling games may make more people like his game.
Smed takes pot-shot at people that once worked with him on his first game.
Smed wants your help.
See Smed run.
Run, Smed, run.
Footnote: Judging by the responses in that thread, Smed, I'd say most people would be content with having their current game fixed before they entertain flights of fancy and buying diapers for l33tkilla69 Junior.
Is Smed saying that hours of senseless down time is bad? No. Is Smed saying that 65 levels that are now nothing more than work that must be accomplished before one's avatar reaches a level where their avatar can actually, you know start to be fun, might be bad? No. Is Smed saying that designing entire expansions of 30+ zones around people who have reached max level, max gear and gotten onehundredandsixty+ AAs is bad? No.
Smed thinks if he just adds some stuff from WoW, CoH and the Sims he'll be loved again.
He's still a idiot who had one good idea and one good chance and didn't complete ruin either. WTG John!
Posted by: D-0ne | February 12, 2005 at 07:14 PM
"To a game developer, having another game developer play your game is the ultimate compliment…"
What an incredibly pompous statement. I would think *retaining* masses of people who play & like your game would be the ultimate compliment, not some overly academic view of the fascinating dynmaics of camping a mob for loot. Get with the real world, you're designing to attract and retain customers, not to impress your competitors.
Once they figure that out (how many people listen to the voice over still...I was interrupting it on the first day, er the only day I played after switching to WoW) they'll be a lot better off. Sorry about your multi-bajillion project!
Posted by: Ardanna | February 14, 2005 at 12:38 PM