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February 11, 2005

Comments

D-0ne

Is Smed saying that hours of senseless down time is bad? No. Is Smed saying that 65 levels that are now nothing more than work that must be accomplished before one's avatar reaches a level where their avatar can actually, you know start to be fun, might be bad? No. Is Smed saying that designing entire expansions of 30+ zones around people who have reached max level, max gear and gotten onehundredandsixty+ AAs is bad? No.

Smed thinks if he just adds some stuff from WoW, CoH and the Sims he'll be loved again.

He's still a idiot who had one good idea and one good chance and didn't complete ruin either. WTG John!

Ardanna

"To a game developer, having another game developer play your game is the ultimate compliment…"

What an incredibly pompous statement. I would think *retaining* masses of people who play & like your game would be the ultimate compliment, not some overly academic view of the fascinating dynmaics of camping a mob for loot. Get with the real world, you're designing to attract and retain customers, not to impress your competitors.

Once they figure that out (how many people listen to the voice over still...I was interrupting it on the first day, er the only day I played after switching to WoW) they'll be a lot better off. Sorry about your multi-bajillion project!

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