Online gamer killed for selling virtual weapon
By Amalie Finlayson and Reuters
March 30, 2005 - 2:08PM
A Shanghai online game player has stabbed to death a
competitor who sold his cyber-sword, the China Daily
said.
The incident creates a dilemma in China where no law exists for
the ownership of virtual weapons.
Qiu Chengwei, 41, stabbed competitor Zhu Caoyuan repeatedly in
the chest after he was told Zhu had sold his "dragon sabre", used
in the popular online game Legend of Mir 3, the newspaper
said a Shanghai court was told yesterday.
Legend of Mir 3 features heroes and villains, sorcerers
and warriors, many of whom wield enormous swords.
Qiu and a friend jointly won their weapon last February, and
lent it to Zhu who then sold it for 7,200 yuan ($A1,129), the
newspaper said.
Qui went to the police to report the "theft" but was told the
weapon was not real property protected by law.
"Zhu promised to hand over the cash but an angry Qui lost
patience and attacked Zhu at his home, stabbing him in the left
chest with great force and killing him," the court was told.
The newspaper did not specify the charge against Qiu but said he
had given himself up to police and already pleaded guilty to
intentional injury.
More online gamers were seeking justice through the courts over
stolen weapons and credits, the newspaper said.
"The armour and swords in games should be deemed as private
property as players have to spend money and time for them," Wang
Zongyu, an associate law professor at Beijing's Renmin University
of China, was quoted as saying.
Other experts called for caution. "The 'assets' of one player
could mean nothing to others as they are by nature just data
created by game providers," a lawyer for a Shanghai-based internet
game company was quoted as saying.
Virtual gaming is fast becoming a very popular worldwide
trend. Games such as Legend of Mir 3 are known as
"massively multi-player online role-playing games" (or
MMORPGs).
The worlds created in them are incredibly detailed, and can
develop and change even when players are off line.
They have attracted an enormous amount of subscribers and,
according to a report in the Australian Financial Review,
gamers are attracted to them because they have overcome the biggest
problem in traditional computer games: loneliness.
Games writer Jason Hill said that while MMORPGs make up only a
tiny percentage of the virtual gaming market, those who do play
them tend to be very dedicated, spending a lot of time in these
cyber-worlds.
"The actual items in the games, be they property or tools,
become valuable because of the time people have spent building them
up," he said.
"In a lot of games people might have to forage for the raw
materials and then take them to a smelter [if they were making a
sword or sabre, for example], otherwise the item might be
a reward for completing a difficult quest.
"All of that means the item will be difficult to get, and the
popularity of these games among certain groups means that these
items then become very valuable."
Legend of Mir 3 has not yet been released in Australia.
MMORPG enthusiasts here are more likely to be playing the very
popular Everquest, or a new contender, World of
Warcraft.
"These two are both fantasy games, with a niche appeal, but
when people get into it they really get into it," Jason Hill
explained.
The case of Qiu Chengwei and Zhu Caoyuan follows a
report in the Australian Financial Review over the
Christmas break, which told how 22-year-old
University of Sydney graduate, David Storey, bought a virtual
island - for $35,000 - on December 14 last year.
The island included an abandoned castle, some beautiful beaches
ready for development and the potential for the development of
lucrative hunting and mining industries. However, it only
exists in cyberspace, inside a multi-player computer game called
Project Entropia.
Now that Storey owns the island, if any other players visit it
for a spot of hunting or a bit of a mine, he is entitled to a
percentage of their takings. Every month, for the next twelve
months, he can sell five plots of land on his island, which could
net him as much as $40,000.
1) According to the Chinese police, yes it still has meaning.
2) This incident doesn't prove that virtual items do or should attract real world laws. This is a case of one dysfunctional person killing someone else because aforementioned someone else's actions negatively impacted him. People have been killed, beaten, maimed and slaughtered for lesser things. More discussion, like in one of those crazy things called a court of law, is needed before people can get giddy about attributing a real legal value to their Pantaloons of +3 Pwness.
Back to the story, a Chinese jail and sentence is the least of Qiu Chengwei's worries. The real shit is going to hit the fan when Zhu Caoyuan gets back from his corpse run.
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