From a recent Massively article on the removal of some content from Warhammer: Age of Reckoning;
Well it's certainly not good when a developer cuts content they've been talking about publicly for so long, especially when launch is only three or four months away.
You have a point, though in many cases, broken features and even major gameplay issues can be overlooked and accepted by the players when they still have enough other working content to keep them playing for months on end.
Hellgate: London is also one very good reason why it is a bad idea to cut content. It wasn't the rough edges and bad bugs that made that game fail to retain players, it was the lack of content, as HanabitSoft themselves said three days ago...
"However, the number of players in the game significantly declined due to the lack of general out-of-the-box content and the sparsity of ongoing content updates."
Can't make an MMORPG without the massiveness.
Posted by: Flagshipped.com | July 14, 2008 at 12:09 AM
Except that Hellgate: London was Flagship's first title and they weren't a part of huge publisher like Electronic Arts.
Posted by: Kyle | July 14, 2008 at 07:27 AM