So. Well then. I go away for a few days and miss out on all the fun. Did you even try and call me to invite me along? Nooooo. Just another cheap floosie for you, aren't I?
By many accounts it seems we may soon have our first non-Asian bred MMORPG to hit the 1 million subscriber mark (for any non-marketing types amongst you, 1 million can be likened to eating Big Bubba's Bigass Country Beefsteak without puking). And with World of Warcraft reportedly acheiving first-day figures of 250,000 box sales, 200,000 accounts, 100,000 simultaneous users, and, as I write, having 88 servers open for players to zerg rush on, who in their right mind would second guess it?
Well, I for one. Or at least I'll take a stab at it.
There was no doubt WoW would sell quick. Fanbois and fangoils (not being derogatory here - they truely are fanbois) have been salivating at the sides of their mouths for this game to hit retail. Weekend Warriors have been setting aside time in their working week to play this game. People who have never played a MMORPG before due to the monthly fee have been searching under the couch cushions for the odd coinage so they can pick up this game.
Yet, there are still many, many people that won't touch it. My fake crystal ball tells me WoW will have one of the biggest, if not the biggest, North American subscription numbers. But I just don't see it taking Asia by storm like Starcraft did. And we're still yet to see how Europeans will react to the localized servers.
But hey! If they indeed do hit the huge time with 1 million, I'll be right here, applauding the Worldcraft franchise (credit where credit is due. Worldcraft 1-3 will play a big part in the success of WoW) and printing out this page so I can eat my words.
Nevertheless, props to WoW on it's first-day sales that no doubt make EQ2 weep. But you know, it hasn't been all sunshine and lollipops in the land of Azeroth.
Apart from your standard fare of crashing and lag, many players were not able to install WoW due to a conflict between the copy protection on the CDs and certain operating system configurations. Why copy protection is on a CD for a game that requires an account to play, I do not know. For instance, we've seen some MMORPG companies encourage the copy of CDs (even if not explicitly) in an effort to generate more account revenue. Oh wait. Vivendi published the game. Now I do know.
Some servers have also been taken down for a number of days. Yes, days. Not hours. This left some customers wondering;
I hope we will be compensated for this loss of time.
Don't bet your Sword of Uberness on it, buddy.
In closing, before I run off and go AWOL for another few days while I try to find out where the hell my home computer is, I leave you with this little ditty I stumbled across while reading the Terranova thread.
Full disclosure here -- I work for Vivendi Universal Games -- Blizzard's corporate parent. I went to the WOW midnight launch earlier this morning in Orange County and it was absolutely incredible. An estimated 8,000 people were in the parking lot by 11 PM -- many times more than the 500 people that a similar event for WarCraft III attracted in 2002.
This was a launch that was done right
Hmmm. So the success of a MMOG launch is based upon how many people line up in a parking lot before the servers are open, rather than the "smoothness" (server stability, lack of bugs, ease of installation, absence of whining) or, as some like Ubiq would say, the status of the game over the first month?
This explains so much.
WoW won't make 1 million. The $15 per month fee is just plain stupidly over priced for those kind of sales and we all know it.
If WoW can break a 1/2 million active accounts after year one... They might reach a half million but I doubt they can maintain those numbers. I'll be impressed if they do, economy tanking and all.
Posted by: D_0ne | November 26, 2004 at 07:27 AM
Not that I really want to see Vivendi make more money but...
The "15$ per month is overpriced" argument is ridiculous. Hell, 15$ is cheap compared to any other kind of entertainment medium.
Get a job or something...
Posted by: Grinless | November 26, 2004 at 09:25 AM
Especially when compared to other kinds of entertainment online games for the PC are insanely over priced. For example.
I can take my entire family to a movie (that’s five of us) and dinner for less than $75. Now that might be the matinee of Sponge Bob Squarepants the movie and the local all you can eat buffet but still it’s a lot for my money.
Look at the brownie points too, three happy children, wife’s happy as the kids are happy that means I’m happy.
For $75 I can get WoW and a months worth of the game, for that I get to lock myself in a room alone and stare at a $1600 computer and use a $50 Internet connection, alone, for a month. Of course, my wife is pissed because I’ve been locked away killing monsters, my kids are not getting quality time with dad and that makes them less happy.
I’m one of those people who pay bills, all kinds of bills, so I know what a game really costs. It’s not just the $15. It’s the computer, the computer upgrades every year or every six months and the Internet connection and the time away from the real people in my life.
No, while the hardcore few can scoff at the $15 per month fee, that isn’t a main stream fee level. It’s a fee level that precludes many, many people from playing or paying I should say. As little as I can actually play these games a fee of $15 makes absolutely no sense at all.
I don’t think $15 a month to isolate yourself from your family for 20 hours a week is a good value. Is $15 a month a good value for two hours a week? It might be if progression wasn't so time intensive.
Posted by: D_0ne | November 26, 2004 at 04:39 PM
sorry D One, you missed the entire point
Posted by: slage | November 26, 2004 at 04:57 PM
15 bucks/month is nothing. That's dinner for me and my wife at a mexican resaurant with the huge 12$ margarita included. And I fail to see how you can bring bring your partitioning of quality time with your family into a 'how much is too much to pay per month to a company to generate new content and quests, keep servers alive and running and that allows me to suck up their bandwidth on a nightly basis?" argument.
Posted by: Sachiel | November 26, 2004 at 08:32 PM
I have 2 accounts by the way, so that's 30 dollars per month. I can't say I flinch at that. That's what the dinner comment was in refrence to, not 15, but 30.
Posted by: Sachiel | November 26, 2004 at 08:34 PM
It's all relative.
A matter of different perspectives.
Posted by: D_0ne | November 27, 2004 at 06:55 AM
Actually it's not, it's a set in stone fact.
Posted by: slage | November 27, 2004 at 08:59 AM
$15 really isnt that much..the price of your internet connection, the price of your computer, etc arent relavent to the cost of wow, you would have those things anyways, buying wow has no impact on those things, they are sunk costs. Wow is $50 for the first month(the game comes with a free month) and then as low as $13 for following months, if you can find a months entertainment for less than $13 i urge you to take it. As a poor college student $15 is really great for me.
in addition to what cosmik said about the copy protection being silly, its even more rediculous when you consider that the collector's edition comes with a 10 day guest pass, so in fact they are encouraging you to spread the cds around. Not to mention that you dont even need the cd to play the game. I blame that on vivendi, imho this actually has been one of the better mmo launches.
Posted by: klngarthur | November 27, 2004 at 03:48 PM
Set in stone fact?
You’re simply disallowing any other perspective but your own. Good luck with that whole, “If you don’t think like me you’re stupid.” attitude in life.
To you maybe the cost is a value but to me its $15 for *maybe* 6 hours of enjoyment *maybe* and due to these games being more and more time dependant, can I enjoy the game if I'm only playing six hours a month? I doubt it.
As I said, it's relative to a persons perspective. If the price were lower I might be inclined to spend years developing a character but as it is now, I don’t see $100+ a year to develop a character that will in all likelihood due to limited play time never have any value at all in the game.
The main reason people quit these games in my anecdotal observations is lack of play time.
Posted by: D_0ne | November 30, 2004 at 07:22 AM
Quote: "entire family to a movie (that’s five of us) and dinner for less than $75 - it’s a lot for my money"
You think $75 for 2 hours of entertainment is a good value. My family enjoys gaming together and it's significantly cheaper per hour. And we can go see a movie and dinner too some nights. We don't have to chose one or the other.
Quote: "computer upgrades every year or every six months"
Not required for a game like WoW. However, if you are a gamer, then this is a normal expense that would be factored into every game together not to mention every other thing you do with your computer.
Quote: "that isn’t a main stream fee level."
Yes, it is. Mainstream MMOG fee level. Besides, if you prepay for a batch of months it is cheaper still.
Quote: "I don’t think $15 a month to isolate yourself from your family for 20 hours a week is a good value."
Nobody says you have to isolate yourself away from your family for 20 hours a week. Try to moderate your pleasures.
Quote: "$15 for *maybe* 6 hours of enjoyment *maybe*"
$15 for 6 hours of enjoyment is a bargain in my book.
Quote: "can I enjoy the game if I'm only playing six hours a month?"
I could. You I am not so sure. I don't demand a lot for $15 a month. You don't really sound like someone who is interested in MMOGs and therefore not a good judge of the cost of one. That is the best part, you don't have to play either.
Quote: "I don’t see $100+ a year to develop a character that will in all likelihood due to limited play time never have any value at all in the game."
You should be playing just for the entertainment during the time spent playing, not for some perceived "value" at the end of that time. What do you want to do, ebay your characters?
Posted by: tobias | November 30, 2004 at 02:29 PM
/smacks self on the forehead
Quote: “You think $75 for 2 hours of entertainment is a good value. My family enjoys gaming together and it's significantly cheaper per hour. And we can go see a movie and dinner too some nights. We don't have to chose one or the other.”
Of course this is your perspective and relative to your family. My family doesn’t enjoy online gaming, I however do enjoy online gaming.
Quote: “this is a normal expense not to mention every other thing you do with your computer.”
I don’t know about you but I have an old AMD 200 with 100megs of ram that still surfs the net and works for word processing just fine. I’m sure there are far more advanced things to do with a computer but shockingly the mainstream uses computers to do word processing, send email and surf the net. I even have an old 486 up and running that I use to surf the web on the rare occasion the other three computers in the house are taken.
Quote: ”You don't really sound like someone who is interested in MMOGs and therefore not a good judge of the cost of one.”
Odd, considering where we are having this little debate. Please don't confuse an unwillingness to devote huge blocks of time with disinterest. Six to ten hours of my free time is a huge chunk and represents a great deal of intrest.
Quote: “You should be playing just for the entertainment during the time spent playing, not for some perceived "value" at the end of that time.”
That’s the rub. Playing isn’t. It’s work to play. If you want to enjoy a character you must work at developing the character. Since UO and M59 that has involved a lot of boring mundane unfun tasks, from whack-a-mole to pressing U 1,000 times an hour.
The general theme of work to become stronger has become, start weak and become stronger while remaining relatively weak over time.
Thus, a great many gamers end up two boxing to overcome the relative weakness of the single avatar. Is it brilliant design? I think so but, it also leads to design problems.
The carrot and stick approach to gaming design. If only you could do a little more the reward would be so much greater...
Which brings me to the point about value. Characters have a relative value to the game regardless of your desire to have fun and unless that value is high enough you are not allowed to have fun, by the very design of the game. At least in a specific sense of the design, you are allowed to do X but not Z until you obtain enough value to do Z.
The problem I face is the value required to do Z advances relative to hardcore players not relative to old men who log on six hours a month.
Again, it’s relative to a players perspective. Yes, if you want to charge $15 a month feel free but in my opinion you aren’t going to find more than 500,000 people willing to pay that for a game that requires such constant attention.
What would happen if the fees were lower and the development of the games expansions were slower?
Fun link:
http://factfinder.census.gov/home/saff/main.html?_lang=en
Posted by: D-0ne | November 30, 2004 at 05:00 PM
Have you played WoW at all? The game is all about casual, have an hour to get some useful done kind of game play. You don't have to play for hours a night, play as much as you want. There are going to be people at level 60 within the first month of release I imagine, and that's fun for them, but there's nothing keeping you from levelling more slowly, and your character doesn't suck because you're only level 10. In fact the things you can do fit just fine with the stuff you need to do and it's a blast. If it's not, the response 'so don't play the game' come to mind. 300K people have found WoW to be fun enough to at least buy so far, but there's still a lot of people who are in your camp and do dinner and a movie, read a book, go to the gym, or whatever it is they find fun that doesn't include MMORPG's. It's all relative, but the monthly MMOG fee is certainly not a significant barrier to entry in the American marketplace.
Posted by: jim | December 01, 2004 at 03:35 PM