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March 16, 2005

Comments

D-0ne

Devs playing favorits is a bad idea. Designing games around rich kids who have six computers a T1 and twelve accounts probably isn't the best idea if you want Joe average (one computer and limited time at that computer)playing your game.

Kissing the ass of 0.01% of your player population didn't work in EQ, it only seemed to work due to over all popular interest in MMORPGs. Would EQ have been more successful if averaged played time was't 20 hours a week? Of course it would have. Averages are your friend and having a shit load of people who play your game 4 hours a week is a fuck ton better than a lot of people who play your game 20 hours a week. /shrug

Can I make it easier to understand? Um, so what if 400,000 people do it over night if 2 million people want to feel real progression over a weeks time.

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