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June 19, 2005

Comments

Abalieno

"but it's Battlemasters for the win. With Guild Wars instant teleporting a current success, and meeting stones (tied to taverns) existing for a while, I'm still scratching my head over why this was not implemented last patch."

Because mmorpgs are losing pieces.

We are really to the point where design becomes so empty that we are systematically flushing the toilet with what originally built these games.

It's not THAT normal.

D-0ne

"Worlds? Fuck that! I got games to make!"

This all started with the nonsense known as "risk/reward" and it slid down the pipes of "just like every other one out there" from that point.

Wasn't it our low paid friend Alex AKA "Furror Planedefiler" AKA "I cheated my way to the top of EQ and got a job at Blizzard for my lack of effort" that coined that phrase?

Cybr

So warriors get some good bonuses now, while Paladins remain unchanged. Hmm... Shamans, albeit the twin of a Paladin, are still overpowered compared to their Alliance counterparts. Ohhh the pain!

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