*** As pointed out by these guys, Codemasters has ditched its plan to offer subscription-based super items in ArchLord due to beta players becoming super pissed. Although this isn't a sign that alternative subscription plans can't work, it does show that ill-advised ones won't.
With the demise of PLAYplus, players return to levelling their characters and obtaining cool items the usual way; paying someone else to do it for them.
*** The Internets, Oct 2 - Cosmik, an international purveyor of fine beers and thin neck ties, today announced a new record in the time it took to move from the bedroom to the bathroom. Known as a particularly treacherous journey, experts from around the world are applauding the feat.
"It started just like any other day, you know? I woke up, had a stretch, the usual. I went to swing my legs off the bed and then it hit me like a 10 tonne bag of water." said Cosmik, speaking via phone conference as he signed autographs. "I sprinted for it, turned the corner, but then the unthinkable happened - the door was locked! I thought I was a goner, man."
Oh, enough of that nonsense. The point is that SOE and Sigil Games released a press release, announcing new Vanguard: Saga of Heroes screenshots.
Press release. For screenshots.
Isn't this type of thing the reason we have, you know, fan sites?
*** Also seen over at Ubiq's (is it alright if I call you Damion? Cool, thanks) Damion's, Turbine will be introducing Project M Mach II into Lord of the Rings Online because Frodo kicking the crap out of Sam was told in a different book. While I appreciate the route Turbine is going with this - trying something new with a top shelf license - I'm interested in how players are going to take to this in the long run.
Firstly, by taking control of a monster the player is no longer identifying with their play character. Essentially, it's severing the strong relationship that players have made with their avatar, and this act may even make some players uncomfortable (I'm not talking about "sitting on a bicycle with no seat" uncomfortable, I'm referring to the "Hmm, this doesn't play like my main character" type of uncomfortable).
Secondly, will there be anything in place, either developer or player created, to handle the logistics of trying to organise enough people to be a monster at the times when people want to fight monsters? Will there always be enough player-monsters to fight, or will a "I kill you as a monster, then you kill me as a monster" schedule have to be set up?
Gundo’s wounds were serious. The dwarves had beaten
the poor hobbit soundly with maces and axes. He’d lost a lot of blood.
The corpses of his friends littered the field, but he was almost in the
clear. His heart was beating fast; he had sent several dwarves to their
bloody end, and he could hear their angry yells behind him. He ran -
ran as fast as his stubby little hobbit legs could take him, his hands
white-knuckled, gripping the flag. At last, he crested the hill, and
the great horn sounded. Victory! Victory, but at what cost?
Yeah, so that’s what we’re NOT doing [but doing Monster Play instead].
Unfortunately for them, I found the intro paragraph as described more compelling than the monster play. Am I alone?
No, I don't believe you are, Damion, although I was more concerned with figuring out how dwarves that have met a bloody end are still able to use their lungs.
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